

Diablo Immortal will be free-to-play, with optional in-game purchases available.” “We are not gonna limit your game time with an energy system and new classes will be accessible to everybody, without requiring an in-game purchase.

“The entire main quest storyline and all future content updates are always going to be free,” he said. Upgraded Legendary items will also gain random bonus properties at certain ranks.Īnd seeing as this is a mobile game, Cheng covered how Blizzard will be monetizing Diablo Immortal. Unlike Diablo 3, however, Diablo Immortal will have multiple paragon trees, designed around different playstyles.Īnother Diablo 3 carryover are greater rifts, though in Diablo Immortal, they’ll be called elder rifts, and require keys to open.Ĭheng also discusses the item-levelling system for Legendary items, saying that players will be able to upgrade older Legendaries by salvaging gear for crafting material. But players will be able to test a paragon system akin to Diablo 3‘s to continue improvement past the cap. As well, the alpha will have a lower level cap than the final version at level 45. The Diablo Immortal alpha will feature four out of the final game’s six classes: the Barbarian, Monk, Demon Hunter, and Wizard, with the Crusader and Necromancer sitting this one out.

In a new update video, lead designer Wyatt Cheng explains that “A small number of players, primarily in Australia, will briefly have access to test the game, and help us look at our early leveling experience, as well as our midgame systems.” In fact, the upcoming mobile game is on the cusp of going into a limited technical alpha.
